I did an Internship at Zockrates Labs where I was responsible for designing and implementing a level. The Level ended up being a maze of sorts where each room has clues that indicate the correct symbol and each symbol is assigned to a room exit. The level went through several version each new version got adjusted from the learnings acquired from feedback. There where several rooms that didn't make the cut or got completely changed which made me appreciate the highly iterative process of making games. Sadly at the time when the video was recorded the game did not have any sound besides the jumping sound also the player is suppose to be teleported to the beginning when choosing a wrong exit this was also not implemented in game when the video was recorded.   

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